Side Projects

The Inanimate Actor in Plains Cree

One of the most interesting things to me highly morphologically complex languages, such as, for example, Plains Cree, is the sheer volume of so-called ‘minor phenomena’; small, often highly context specific morphosyntactic processes which are often overlooked in linguists’ frenzied attempts to catalogue the broader strokes of a language’s grammar. One particular ‘minor phenomenon’ in …

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Translating Hollow Knight (2017) into Plains Cree

Hollow Knight is 2D-sidescrolling Metroidvania video game, published in 2017 by independent studio Team Cherry. It also happens to be one of my personal favourite video games of all time, owing to its high difficulty, beautiful hand-drawn artwork, excellent soundtrack (which I often listen to while writing papers), and its masterful use of indirect and …

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